8th Edition: My first thoughts… Late!

Life threw a few giant curveballs my way, and we got a new edition of 40K in that time as well. But I’ve actually had the chance to get a few games in, including playing in a very small tournament that was kind of no fun at all. More on that later.

While we’ve just gotten our fifth Codex with Ad Mech, it still feels a little too early to know how this edition overall will be. But since we’re going to have codices (codicii? codexes?) and Chapter Approved by Xmas we should have a good idea how the rest of the releases and the game itself will turn out. I hope that with the annual release of Chapter Approved we’ll see the most level edition of 40K ever.

8th Edition has been out for a few months now, but I know my initial reaction on seeing dumb things like ‘conga lines’ was… Gives us tank shock back! Conga lines by no means are realistic, nor do they look cool. (Not that I expect 40K to be an entirely realistic game, but the visual of units stretched out from an objective to some sort of ‘buffer’ is silly. It is a shame that there’s no way other than straight firepower to wipe them out. I actually like vehicles being able to do something in the fight phase as well, but man… I’d like something to help deal with conga lines.

I’m also realizing that I’m definitely more of a ‘fluff’ or narrative player than a competetive one. It probably doesn’t help that none of the armies I play are very competetive.

It is tempting… So tempting to try and do some Death Guard due to having them in the Dark Imperium boxed and having Mortarion and an entirely different playstyle than anything I have… Tempting.

Although my favorite Chaos God is Tzeentch, I’m just not that into Thousand Sons. I could always wait though and go Emperor’s Children, they’d be pretty fun. But that’s all future speculation!

For now I need to deal with my existing armies…

1) Dark Angels – I have a lot of Dark Angels.
2) Eldar – Since their codex is up soon I’ll probably work on getting them playable.
3) Tau
4) Imperial Guard
5) Necrons
6) Dark Imperium/Dark Vengeance Chaos

Updates on all those and my WiP next…

Kill Team Thoughts – 2


So two nights after the event at Card Kingdom my Kill Team saw action once again.  My friend Rob picked me up and we headed to Matt’s to play a game.  Rob borrowed my Kill Team while Matt took his Necrons.

This is when I realized my flamer was illegal, and we added another Tactical Marine quickly to the squad.   And now I wonder… Was that legal?  A seven man squad with a Razorback?

Matt took three Tomb Blades, and the rest of his points were just a blob of Necron warriors.  The setup was on a 3 foot by 6 foot table (Instead of a 4 by 4) and we went long edge to long edge.  We rolled the mission with 6 objectives, and on a roll of six you find the real objective ( Worth 3 VPs ) and the others go away, otherwise it is the last one revealed.

Rob deployed his Razorback on his right, and one tactical marine in the cover of a building on his left.  Matt deployed his Necron Warrior blob against the Razorback and the three Tomb Blades against the lone tactical marine on the second floor of a three story building.

In the beginning Matt swept down the board aggressively identifying four objectives in the first two turns and the Tomb Blades finding the actual objective on their side.  Eventually Rob’s lone tactical on that side was blown away whilst the blob and the Razorback traded shots, the Missile Launcher and and the +1 Ballistic Skill fired on the blob slowly which slowly took  casualties and gave up First Blood!

At one point Rob disembarked all of his marines from the Razorback, until six warriors shot at and hit his sergeant!  Fortunately for the Dark Angels The Emperor Protects, and his armor withstood all the fire from their Gauss weaponry. Realizing he should have had him disembark on the other side of the rhino and not allow a potential

Although believing his position was weak, Rob finally ran the rhino back and swung around to the side with the Tomb Blades and they began to trade fire. ( Rob always thinks his position is weak, even when he’s crushing you.  I blame the cigarette smoking. )

As the clock ticked down to turn five, Rob moved up to the Tomb Blades and disembarked all of his marines, killed one of the two remaining Tomb Blades with the firepower from the Razorback and Missile Launcher and the rest of his marines charged the Tomb Blade with the final marine locking it into close combat and keeping it away from the objective allowing Rob to claim the objective for what turned out to be the final turn.

So while I’ve not played or observed too many Kill Team games yet, Space Marine armor with a 3+ save and cheap vehicles seem rather strong in small games as they can dish out firepower and stand up well against more numerous forces.  And depending on the scenario you’re playing it can be easy to refuse a flank against a more numerous foe and ensure that greater numbers can’t beat you if you can take them on piecemeal.

Matt intends to play 9 Tomb Blades or so in the next Kill Team fight, but I’m not sure that going all in like that with one unit would be sufficient. On the other hand, I’m not real familiar with Necrons and how they play  aside from the horror stories of their Decurion.

I’ve got a small force of Necrons I bought quite some time ago that are half painted.  I intend to try and paint up a Kill Team’s worth and see if I can come up with something useful.

We shall see.



Kill Team Thoughts

Recently at Card Kingdom I got the chance to play my first three games of Kill Team in a small tournament there with a total of three rounds.  And of course I decided to do everything at the last minute and wing it, like selecting my force and models an hour before it.

Being that I’m a big Dark Angels fan, I decided to go with the simplest thing I could think of, Tactical Marines in a razorback!  And thus I ended up with something like the following: (This is from memory, so my points might be a little off )

Three Tactical Marines
Veteran Sergeant w/ flamer*
Tactical Marine with flamer
Marine with Missile Launcher
Razorback with twin linked heavy bolters, Storm bolter and every other point I had left over in useless things like extra armor and dozer blades.  ( I always just get stuck anyways )

My specialists were all Tac marines to help keep the specialists from being easy targets with the special or heavy weapons: Feel No Pain, +1 BS, Preferred Enemy.

*I remembered a day later that you can’t have a heavy weapon and a special weapon until 10 guys.  Ack!  My apologies folks!

I don’t know that this was a good list, but it did give me something that people were worried about it every game and seemed like it could have given me tempo if I was a better player.  That Razorback seemed to scare everyone and gave me some great firepower, protection and mobility.  Not a bad combo in 200 point games.

These “battle report” summaries are a bit weak sauce, I apologize.  In the future I intend to get some pictures of ’em if not video!

Game 1

I played against Will who was running the tourney who had a nasty Dark Eldar list with like six jetbikes and three of them had some pretty nasty sounding weaponry.  The mission gave us three  objectives to take plus the regular secondary objectives.  Neither of us played our forces the best, often forgetting a shot here or there and the both of us hitting the enemy a lot, but our ammo was nerf darts so we hardly ever wounded one another.

I think Will would have had this match if he’d been a bit more aggressive and ganged up on my Razorback from behind en masse with his cheaper bikes in front to protect his bikes with firepower instead of having the cheap bikes on objectives and the expensive ones rolling up on my guys. I simply drove the Razorback towards the middle objective and disembarked one marine at a time.  This game ended up in a tie.

Game 2

I can’t remember the name of the fellow I played with Genestealer Cults (Josh?). A scary cult, he had about 20 models! This game had the special rule where the leader was 3 VP and the specialists were 1 VP.  In this one he tucked his HQ away and had a guy with a mining laser and improved range on a building top.

The early part of this game was just long range fire between the Razorback creeping up six inches a turn and my missile launcher guy until I took him out.  After that I was creeping up the board and lost a specialist I dismounted putting us in a tie.  I decided then I’d go for it and try and charge into his backfield and tried to tank shock a part human human genestealer as I went for linebreaker.  He decided to Death or Glory and got lucky and his clawed hand stuffed a grenade into the Razorback and came up Glorious!  This game was also a tie.

Game 3

I played Aaron in this one, and he was playing Alpha Legion and I feel that he did everything right and it all went wrong for him making for a bit of an unfun game.  In this one everyone who was in base contact with the middle objective at the end of the game was worth an extra VP.  As before my Razorback slowly crawled up the board, trading fire with his marines.  He’d set up in such a fashion that he was able to ambush my Razorback as it hit the objectives, utterly destroying it a couple turns in!  And then my marines all jumped out and had a fantastic round of fire killing all of his marines on the board except one.  It gave me a great victory, but I felt like Aaron got a bit shortchanged in this game. 😦

Finally, it has begun.

I’m finally ready to begin my Warhammer 40,000 blog project.  And what’s it about?

To be honest, at this moment it is mostly for myself.  It’d be cool if other folks find something interesting in it, or some things to take away from it.  But if not, that’s alright too.

What I intend for it to be at this point in time is a log of my experience in the hobby, some photography of my models ( And those of others ), my thoughts on army building, and battle reports.

I apologize for the current sloppiness of the photos on the site so far, but I was taking a few quickly just to get some up to help me mock out the site.  This weekend I’ll be breaking out my studio lights and setting up some better photographs of things when I get some time.

On the topic of battle reports I’ve got a few ideas on how to present something that’s a little different from what others do, but first I’ve got to get a few more battles under my belt this year and ensure that I notate them.  Although as I work up to that I do plan to give some simple ones based on the Kill Team games that we’ve played lately.

There are a couple of other ideas which I’ve not seen on other sites, and I plan to offer a lot of advice for newer folks once the imminent 8th edition hits and a lot of us are in the position of learning again.

Oh, and Dark Angels.  Lots and lots of Dark Angels.